Masahiro Sakurai on Creating Games
Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

Genre:N/A
Director:N/A
Release:2022
Country:Japan
Production:N/A
Quality:HD

Synopsis

Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!

Seasons

About This Channel
Episode 1

About This Channel

Masahiro Sakurai's Creative Works
Episode 2

Masahiro Sakurai's Creative Works

Stop for Big Moments! [Design Specifics]
Episode 3

Stop for Big Moments! [Design Specifics]

Kirby's Dream Land [Game Concepts]]
Episode 4

Kirby's Dream Land [Game Concepts]]

Frame Rates [Planning & Game Design]
Episode 5

Frame Rates [Planning & Game Design]

Risk and Reward [Game Essence]
Episode 6

Risk and Reward [Game Essence]

Game Development Isn't a Game [Work Ethic]
Episode 7

Game Development Isn't a Game [Work Ethic]

Down with Lag! [Grab Bag]
Episode 8

Down with Lag! [Grab Bag]

Squeeze and Release [Game Essence]
Episode 9

Squeeze and Release [Game Essence]

Draw the Light, Not the Asset [Graphics]
Episode 10

Draw the Light, Not the Asset [Graphics]

Kirby's Adventure [Game Concepts]
Episode 11

Kirby's Adventure [Game Concepts]

Presentations Are All About Speed! [Work Ethic]
Episode 12

Presentations Are All About Speed! [Work Ethic]

Game Awards [Grab Bag]
Episode 13

Game Awards [Grab Bag]

Assigning Animations [Animation]
Episode 14

Assigning Animations [Animation]

Game Essence in Role-Playing Games [Game Essence]
Episode 15

Game Essence in Role-Playing Games [Game Essence]

Make It "Pop" [Effects]
Episode 16

Make It "Pop" [Effects]

Just Let Them Play! [Planning & Game Design]
Episode 17

Just Let Them Play! [Planning & Game Design]

Clarity vs. Style [UI]
Episode 18

Clarity vs. Style [UI]

Giving "Weight" to Buttons [Design Specifics]
Episode 19

Giving "Weight" to Buttons [Design Specifics]

Kirby Super Star [Game Concepts]
Episode 20

Kirby Super Star [Game Concepts]

Try Telling That to the Player [Work Ethic]
Episode 21

Try Telling That to the Player [Work Ethic]

Name Files Logically [Programming & Tech]
Episode 22

Name Files Logically [Programming & Tech]

Keeping Rewards in Sight [Planning & Game Design]
Episode 23

Keeping Rewards in Sight [Planning & Game Design]

Exercise While You Game! [Grab Bag]
Episode 24

Exercise While You Game! [Grab Bag]

Make the Tempo Match the Game [Audio]
Episode 25

Make the Tempo Match the Game [Audio]

Fun Beyond Game Essence [Game Essence]
Episode 26

Fun Beyond Game Essence [Game Essence]

Super Smash Bros. [Game Concepts]
Episode 27

Super Smash Bros. [Game Concepts]

Too Much is Just Right [Animation]
Episode 28

Too Much is Just Right [Animation]

Spec Changes [Work Ethic]
Episode 29

Spec Changes [Work Ethic]

Emphasize Objects with Collision [Graphics]
Episode 30

Emphasize Objects with Collision [Graphics]

The Price of Games [Grab Bag]
Episode 31

The Price of Games [Grab Bag]

Strike a Balance with Sound Effects [Audio]
Episode 32

Strike a Balance with Sound Effects [Audio]

Text Size [UI]
Episode 33

Text Size [UI]

Making a Living Making Games [Planning & Game Design]
Episode 34

Making a Living Making Games [Planning & Game Design]

Let Your Characters Shine [Effects]
Episode 35

Let Your Characters Shine [Effects]

Breaking Down Attack Animations [Animation]
Episode 36

Breaking Down Attack Animations [Animation]

Jump Physics [Design Specifics]
Episode 37

Jump Physics [Design Specifics]

Writing Game Proposals [Work Ethic]
Episode 38

Writing Game Proposals [Work Ethic]

My Feline Friend, Fukurashi [Grab Bag]
Episode 39

My Feline Friend, Fukurashi [Grab Bag]

Super Smash Bros. Melee [Game Concepts]
Episode 40

Super Smash Bros. Melee [Game Concepts]

The Fiend's Cauldron [Game Essence]
Episode 41

The Fiend's Cauldron [Game Essence]

A Small Window Into the World [Planning & Game Design]
Episode 42

A Small Window Into the World [Planning & Game Design]

Sharing Info Within a Team [Team Management]
Episode 43

Sharing Info Within a Team [Team Management]

Distinguishing Between Major and Minor Elements [Graphics]
Episode 44

Distinguishing Between Major and Minor Elements [Graphics]

That Was Then, This Is Now [Grab Bag]
Episode 45

That Was Then, This Is Now [Grab Bag]

Making Your Game Easy to Tune [Programming & Tech]
Episode 46

Making Your Game Easy to Tune [Programming & Tech]

Eight Hit Stop Techniques [Design Specifics]
Episode 47

Eight Hit Stop Techniques [Design Specifics]

Let Players Cheat the System [Game Essence]
Episode 48

Let Players Cheat the System [Game Essence]

Making Lead-ins Instant and Impactful [Animation]
Episode 49

Making Lead-ins Instant and Impactful [Animation]

Jobs in Game Development [Team Management]
Episode 50

Jobs in Game Development [Team Management]

The Potential of One Button [Planning & Game Design]
Episode 51

The Potential of One Button [Planning & Game Design]

Prep Your Proposals Hot and Fast [Work Ethic]
Episode 52

Prep Your Proposals Hot and Fast [Work Ethic]

Sora Ltd. [Grab Bag]
Episode 53

Sora Ltd. [Grab Bag]

Listen in Various Environments [Audio]
Episode 54

Listen in Various Environments [Audio]

Modern Quality of Life Features [UI]
Episode 55

Modern Quality of Life Features [UI]

Casts

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